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Gust
Darknoah
Gust:
Class: Wizard
Race: Human
Joins: Beginning of Area 9, if
your emblem is Chaos
Initial level: 45
Weapons: Staves
Best weapon: Soul staff
Agility: 21
Movement:8
Special
defense: F* * * W* * *
L* * * E* * *
(This indicates the defense against some special techniques: F= defense
against fire W= defense against water L= defense against lightening E=
defense against earth.
The maximum defense is 3 stars (***) and means that the unit is immune
to that element)
Statistics:
(Statistics around level 45, 5 stars is the maximum)
Attack
|
*
|
*
|
|
|
|
Defense
|
*
|
*
|
|
|
|
M.
defense
|
*
|
*
|
*
|
*
|
*
|
HP
|
*
|
*
|
*
|
|
|
MP
|
*
|
*
|
*
|
*
|
*
|
Rate: 7/10
Special techniques:
Gaia 1
Gaia 2
Gaia 3
Gaia 4
Flare 1
Flare 2
Curse
This character:
The master of Gaia is a good magic user, the problem is that
he's a mage version of Dan (I say this because of his movement), but at
least his magic has a greater range. Look at all that MP! High, isn't
it? Gust won't gain more MP, but he doesn't need it. His defense is
bad,
like the other magi, as well as his attack; his agility is not bad,
though. When Gust joins the Guerrilla Unit of Chaos he's already in a
high level so he won't gain much experience in battle.
Important:
If your
emblem is too close to be neutral, Gust will leave the group.
Screenshots:
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