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Shishimaru
Shishimaru:
Class:
K-swordman
Race: Leo
Joins: Area 3, after battle
17, at Yannik
Port
Initial
level: 15
Weapons: Swords
Best weapon: Phoenix
Agility: 16
Movement: 10
Special
defense: F* - - W* - -
L- - - E* - -
(This indicates the defense against some special techniques: F= defense
against fire W= defense against water L= defense against lightening E=
defense against earth.
The maximum defense is 3 stars (***) and means that the unit is immune
to that element)
Final statistics:
(Statistics around level 45, 5 stars is the maximum)
Attack
|
*
|
*
|
*
|
*
|
*
|
Defense
|
*
|
*
|
*
|
*
|
|
M.
defense
|
*
|
|
|
|
|
HP
|
*
|
*
|
*
|
*
|
*
|
MP
|
*
|
*
|
*
|
|
|
Rate: 9.4/10
Special techniques:
Deadly fangs
This character:
Shishimaru is one of my favourite units. His attack is pretty
high and he also has a powerful special technique . His HP and
defense are good, but I think his MP is a little low and his special
technique is expensive (10 MP). Now, if you want to take Shishimaru to
a battle full of enemies that can use magic you better take
care of him because powerful characters like Shishimaru and Dan have a
low magic defense: just 1 Air Bolt level 4 is enough to kill
Shishimaru.
When this happens you have to use the Magic shield spell (Sonia/ Elle).
This works pretty fine n.n
Screenshots:
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